AI Insights · Timothy · January 2023
Top 5 Hybridcasual Games Performance in Australia Q4 2022
Explore the performance metrics of the top 5 hybridcasual games in Australia during Q4 2022, including weekly downloads, revenue, and active users.
The fourth quarter of 2022 saw notable performances from the top 5 hybridcasual games in Australia on both iOS and Android platforms. Below, we delve into the weekly trends in downloads, revenue, and active users for these popular games.
Survivor!.io by HABBY showed a mixed trend in weekly downloads, starting strong with about 29.6K in late September and peaking at 43.5K in mid-October, before gradually declining to around 22.3K by the end of December. The game’s weekly revenue fluctuated, reaching its highest at approximately $80.9K in the week of December 19. Active users saw an initial increase from 122.4K to 151.6K in October, followed by a decline, ending the quarter at around 120.2K.
Stumble Guys by Scopely, Inc. started Q4 with high weekly downloads of around 59.4K, but this number steadily decreased to about 11.8K by December. Weekly revenue also declined significantly from $82.4K in late September to around $17.5K by the end of December. The game’s active users followed a similar downward trend, decreasing from 394K to approximately 228.9K over the quarter.
Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. experienced a steady climb in weekly downloads from 20.8K in late September to around 21.8K by the end of December. Revenue remained relatively stable, peaking at $2.3K in the final week of December. Active users initially declined from 153.4K to 114.6K but rebounded towards the quarter's end, reaching approximately 146.4K.
Mob Control by Voodoo saw a significant increase in weekly downloads, starting at 4K in late September and rising to about 21.5K by the end of December. Revenue also showed a positive trend, peaking at around $6.8K in the last week of December. Active users mirrored this growth, increasing from 10.6K to approximately 41.2K over the quarter.
Eatventure by Lessmore UG had a notable performance with weekly downloads rising from 9.6K in late September to around 13.9K by the end of December. Weekly revenue also saw growth, peaking at approximately $8.4K in the last week of December. The game’s active users increased steadily, starting at 22.9K and ending the quarter at around 37.6K.
These insights into the performance of the top hybridcasual games in Australia during Q4 2022 highlight the dynamic nature of the mobile gaming market. All data is sourced from Sensor Tower, where more detailed analytics and insights can be found.